[HEADER(is_tutorial=true, is_skippable=false)]电玩城计程车教学1_a [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Battle.SwitchToDefaultUIState] [Battle.Delay(time=1.1)] [Battle.Pause] [popupdialog(dialogHead="$avatar_sys")]【障碍飞车】通关指南 [popupdialog(dialogHead="$avatar_sys")]在障碍飞车中,玩家的目标是让“两栖号”船车尽可能行驶更长的路程,并顺利到达<@tu.kw>灰色目标点。 [Battle.Pause(pause=false)] [Battle.Delay(time=2)] [Battle.Pause(pause=true)] [Tutorial(tileX=1, tileY=1, focusWidth=150, focusHeight=150, animStyle="Highlight", focusStyle="HighlightCircle", dialogHead="$avatar_sys")] 这里是“两栖号”船车出发的两栖码头。 [Battle.Pause(pause=false)] [Battle.Delay(time=2)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true)] [Tutorial(tileX=1, tileY=1, focusWidth=150, focusHeight=150, animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, protectTime=0.2, dialogHead="$avatar_sys")] 两栖码头准备就绪后,就会自动开启技能发射一辆<@tu.kw>“两栖号”船车。 [InputBlocker(blockInput=true)] [Battle.Pause(pause=false)] [Battle.Delay(time=5)] [Battle.Pause(pause=true)] [Tutorial(tileX=3, tileY=1, focusWidth=180, focusHeight=180, animStyle="Highlight", focusStyle="HighlightCircle", dialogHead="$avatar_sys")] “两栖号”船车发射后会沿着直线方向行驶,对碰撞到的敌人造成<@tu.kw>无视闪避的物理伤害与<@tu.kw>短暂晕眩。 [Tutorial(tileX=3, tileY=1, focusWidth=180, focusHeight=180, animStyle="Highlight", focusStyle="HighlightCircle", dialogHead="$avatar_sys")] “两栖号”船车初始有一定的关卡得分,每行驶一定距离关卡得分就会增加。 [Tutorial(tileX=8, tileY=5, focusWidth=120, focusHeight=120, animStyle="Highlight", focusStyle="HighlightCircle", dialogHead="$avatar_sys", dialogY="$f_lower_dialog_pos_y")] 当“两栖号”船车顺利到达<@tu.kw>灰色目标点时,玩家就可以获得这些关卡得分。 [Battle.Pause(pause=false)] [Battle.Delay(time=3)] [Battle.Pause(pause=true)] [popupdialog(dialogHead="$avatar_sys")]“两栖号”船车如果驶进了<@tu.kw>不可通行的地形,就会被判出局,玩家也无法得到它的关卡得分。 [popupdialog(dialogHead="$avatar_sys")]不过,我们可以改变“两栖号”船车的行驶方向来避免这一情况的出现。 [Battle.EnsureMinSp(charId="trap_187_arcgacha", sp=30)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=6, tileY=3, validWidth=108, validHeight=111)] [Tutorial(tileX=6, tileY=3, focusWidth=108, focusHeight=111, waitForSignal="char_info", charId="trap_187_arcgacha", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", anchor="Center", protectTime=0.5, dialogHead="$avatar_sys")] 看,这次扭蛋机中新增了道具——转向器。 [Battle.LockFunction(mask="CHARACTER_INFO")] [Battle.LockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5, dialogHead="$avatar_sys")] [Battle.Pause(pause=false)] [Battle.Delay(time=0.3)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=false)] [Tutorial(tileX=5, tileY=1, focusWidth=108, focusHeight=111, waitForSignal="put_down", charId="trap_081_turngear", posX=5, posY=1, animStyle="Drag", startCardIndex=0, startRightStart=true, endTileX=5, endTileY=1, dialogHead="$avatar_sys", focusStyle="HighlightCircle", black="$f_tut_black", protectTime=0.5)] 把它部署在这里。 [Battle.Pause] [InputBlocker(blockInput=true, tileX=5, tileY=1, validWidth=150, validHeight=170)] [Tutorial(waitForSignal="select_direction", animStyle="Drag", startTileX=5, startTileY=1, endTileX=5, endTileY=3)] [Battle.Pause(pause=false)] [Battle.Delay(time=1.5)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true)] [popupdialog(dialogHead="$avatar_sys")]“两栖号”船车只要经过转向器或者<@tu.kw>我方单位,就会<@tu.kw>沿着其部署方向行驶。 [Battle.Pause(pause=false)] [Battle.Delay(time=5)] [Battle.Pause(pause=true)] [popupdialog(dialogHead="$avatar_sys")]注意,“两栖号”船车如果遭到敌人攻击,它的生命值和关卡得分都会减少,博士需要及时清除障碍护送船车。 [popupdialog(dialogHead="$avatar_sys")]另外,场上还会随机出现一些“搁浅零件”,“两栖号”船车经过它们可以获得对应的<@tu.kw>增益效果。 [popupdialog(dialogHead="$avatar_sys")]增益效果<@tu.kw>不止一种,博士可以在接下来的游戏中自行探索。 [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Battle.Pause(pause=false)]